G
GAIN (noun)
GAIN (verb)
GAINING
GAINS
GALVANIC SKIN RESPONSE METER
GAME
GAMES CONDITION
GARBAGE
GENERALITY
GENERATE
GENERATED
GET
GIs
GIVE
GIVE IN
GIVEN
GIVE UP
GIVING
GLEE
GLIB
GLIB STUDENT
GLOSSARY
GLUM
GO
GOAL
GOAL SERIES
GOALS PLOT
GOALS PROBLEM MASS
GO IN
GOING
GOING TO
GONE
GOOD
GOOD CONDUCT
GOOD CONTROL
GOOD INDICATORS
GOOD PHYSICAL CONDITION
GOOF (noun)
GOOF (verb)
GOOFING
GOT
GOTTEN
GPM
GRADATION
GRADE
GRADE CHART
GRADES
GRADIENT
GRADIENT SCALE
GRADUATION
GRANT BEINGNESS
GRASP
GRASPED
GREED
GRIEF
GRIEF CHARGE
GRINDING
GROUP
GROUP (CLUSTER)
GROUPED
GROUPER
GROUP MAKING INCIDENT
GSR METER
GUILT
G
GAIN (noun)
1. an increase; addition; specifically, a) an increase in advantage; improvement. b) an increase in wealth,
earnings, etc.; profit; winnings. 2. the act of getting something; acquisition; accumulation.
GAIN (verb)
1. to get to; arrive at; reach. 2. to make progress; improve or advance. 3. to get by labor; earn. 4. to get
by effort or merit. 5. to get as an increase, addition, profit or advantage.
GAINING
1. getting to; reaching. 2. making progress; improving; advancing. 3. achieving advantage. 4. getting possession
of; achieving.
GAINS
1. improvements realized from Clearing.
GALVANIC SKIN RESPONSE METER See E-METER
GAME
1. any state of beingness in which awareness, problems, havingness and freedom (separateness) exist. 2. a condition
consisting of freedoms, barriers and purpose. 3. commonly, any form of play or way of playing; amusement, recreation;
sport; frolic. [Old English gamen, joy; also, from Indo-European ghem, to leap joyfully; spring; and Middle High
German gampen, to leap]
GAMES CONDITION
1. a condition where two or more people are in a contest against each other when they should be working together
as a team. 2. an aberrated state, reactive in nature, which an individual is in without his consent and outside
his power of choice; the individualís power of choice has been subjugated against his will into a fixated activity
from which he must not take his attention; the attention is fixated, there is an inability to escape coupled with
an inability to attack, to the exclusion of other games.
GARBAGE
1. slang term referring to the material in the reactive mind which is detrimental and a barrier to self-determinism.
GENERALITY
1. a general or non-specific statement which is applicable to all and used to mean a statement made in an effort
either to hide the ìcauseî or to overwhelm another pe son with an all-inclusive, e.g. ìEverybody thinks....î
GENERATE
1. to bring into being; cause to be; produce; originate.
GENERATED
1. brought into being; produced.
GET
1. to make willing, persuade. 2. to come to have. 3. to cause to move.
GIs see GOOD INDICATORS
GIVE
1. to hand or pass over; deliver. 2. to turn over the possession or control of to someone without cost or exchange;
hand over as a gift. 3. to hand or pass over in exchange for something else, as money, services, etc.
GIVE IN
1. to abandon a claim, fight or argument; yield.
GIVEN
1. bestowed; presented. 2. accustomed, as from habit or inclination; prone. 3. stated; specified. 4. inlogic
& mathematics, taken as a premise; assumed; granted.
GIVE UP
1. to turn over; relinquish; surrender. 2. to stop; cease. 3. to admit to failure and stop trying. 4. to lose
hope for; despair of. 5. to sacrifice; devote wholly.
GIVING
1. handing or passing over; delivering.
GLEE
1. gaiety; mirth; joy; merriment. 2. an insane merriment or gaiety. 3. making fun of or joking about things
to cover up a lack of understanding.
GLIB
1. done in a smooth, offhand fashion. 2. speaking or spoken in a smooth, easy manner; facile; fluent. 3. speaking
or spoken in a manner too smooth and easy to be convincing or sincere.
GLIB STUDENT
1. an apparently bright student who can confront words and ideas but cannot confront the physical universe,
people around him, etc.; a student unable to apply data.
GLOSSARY
1. a list of terms and their definitions that have been used in a text.
GLUM
1. gloomy; sullen; morose; depressed.
GO
1. to make way to or towards with self-originated motion. 2. to move toward a certain place or person or in
a certain direction: as,goto the beginning of the incident.
GOAL
1. a target or objective toward which the individual has decided to move. 2. destination. 3. aim, objective.
4. an end toward which effort and ambition are directed.
GOAL SERIES
1. the actual goals in their sequence and pattern that repeat over and over forward through time.
GOALS PLOT
1. the pattern of the Preclearís actual goals.
GOALS PROBLEM MASS
1. patterns of opposing goals. abbr. GPM
GO IN
1. theactionof moving into something.
GOING
1. moving; leaving; passing; departing.
GOING TO
1. plan to; will or shall.
GONE
1. disappeared; no longer here. 2. to cease to have an effect; come to an end. 3. done away with; abolished.
GOOD
1. healthy; strong; vigorous. 2. honorable; worthy. 3. dependable; reliable. 4. virtuous, pious, holy. 5. an
acknowledgement in a cycle of communication.
GOOD CONDUCT
1. to do only those things which others can experience easily.
GOOD CONTROL
1. harmonious alignment. 2. the ability to start, change and stop something without the use of force, effort
and deception.
GOOD INDICATORS
1. looking good, happy or bright; smiling or laughing.
GOOD PHYSICAL CONDITION
1. not suffering from any physical illness, not PTS and not currently physically damaged by accident.
GOOF (noun)
1. mistake; error; blunder.
GOOF (verb)
1. to make a mistake; err; blunder.
GOOFING
1. making a mistake; blundering.
GOT
1. acquired; obtained: as, hegotthe job yesterday. 2. persuaded: as, Igothim to accept the gift. 3. understood:
as, shegotwhat he said, though she didnít agree. 4. experienced the existence of.
GOTTEN
1. alternative past participle ofget.
GPM see GOALS PROBLEM MASS
GRADATION
1. the act or process of forming or arranging in grades, stages or steps. 2. a gradual change by steps or stages
from condition, quality, etc. to another. 3. a step, stage or degree in a graded series; transitional stage.
GRADE
1. any of the stages in an orderly, systematic progression; step; degree.
GRADE CHART
1. a chart showing the steps leading to the state of Clear and beyond.
GRADES
1. a series of processes culminating in an exact ability attained, examined and attested to by the Preclear.
- (1) a series of processes done with the purpose of bringing a person to a particular state of Release. For
example, Grade 0 consists of twenty-three processes, each of which is run in sequence to full end result. A person
who completes Grade 0 is a Communications Release and has gained the ability to communicate freely with anyone
on any subject. [Kevin's Note: except the Freezone, or anyone else the Church deems bad. The Communications Release
is not deemed capable of handling communications with these people on these subjects.] [Kevin Brady]
GRADIENT
1. a gradual approach to something, taken step by step, level by level, each step or level being, of itself,
easily surmountable so that, finally, quite complicated and difficult activities or high states of being can be
achieved with relative ease; this principle is applied in both Alethiology and Alethanetic Clearing.
GRADIENT SCALE
1. the series of steps used to present something on a gradient.
GRADUATION
1. a ceremony where course and Clearing completions are announced and acknowledged.
GRANT BEINGNESS
1. to treat another with kindness and respect. 2. acceptance of someoneís style of living. 3. unconditional
acceptance of another person.
GRASP
1. to take hold of mentally; understand; comprehend. 2. to take hold of firmly wih or as with the hand; grip.
3. to take hold of eagerly or greedily; seize.
GRASPED
1. understood; comprehended.
GREED
1. excessive desire for aquiring or having; desire for more than one needs or deserves.
GRIEF
1. intense emotional suffering caused by loss, disaster, misfortune, etc.; acute sorrow; deep sadness. 2. the
emotional tone of 0.5 on the Scale of Emotional Expression, which ranges from 4.0 to 0.0. (see SCALE
OF EMOTIONAL EXPRESSION).
GRIEF CHARGE
1. an outburst of tears that may continue for a considerable time in a session, after which the Preclear feels
greatly relieved; this is occasioned by the discharge of grief or painful emotion from a secondary.
GRINDING
1. a situation in which the engram being run is not the basic one on the chain, causing only a small amount
of charge to be relieved. 2. going over and over a lock, secondary or engram without obtaining an actual erasure.
GROUP
1. a number of persons assembled together or having common interests; the school, club, team, town and nation
are examples of groups.
GROUP (CLUSTER)
1. a cluster of Entity Beings crushed or held together by some mutual bad experience; a group of Entity Beings
believing they are ìone.î
GROUPED
1. gathered closely together; clustered; aggregated.
GROUPER
1. anything which pulls the Time Track into a bunch at one or more points; when thegrouperis gone, the Time
Track is perceived to be straight.
GROUP MAKING INCIDENT
1. a mutual bad experience shared by a bunch of Entity Beings and sometimes already formed groups; it jams them
together because they all shared it at exactly the same time and place; they all are stuck in the same picture
and therefore they think they are ìoneî; Being A is stuck in an explosion; Being B is stuck in exactly the same
explosion and so Being A reactively feels he is the same as Being B, and Being B reactively feels he is Being A
and so on with the other Beings who had the incident because they all have exactly the same picture; so these Beings
misidentify themselves as all one and the same thing; it is not an analytically thought out conclusion; it is reactive
identification.
GSR METER
1. Galvanic Skin Response Meter. See Biofeedback Clearing Meter.
GUILT
1. the painful emotional feeling that one has done a wrong or committed an offense against another or others.