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TROM THEORY


Author:  NOANSWER
Posted:  Wed Oct 31 2001 10:27 am

To all dudes and dudettes who love to play silly games!


TROM THEORY

Life is a spiritual quality. It has four basic abilities:
1.It can bring things into existence.
2.It can take things out of existence.
3.It can know.
4.It can not-know.

These actions are accomplished by POSTULATES. A postulate is a causative consideration. That which is brought into existence, taken out of existence, known or not-known is called an effect.
1.The purpose of bringing an effect into existence is to
make it known.
2.The purpose of taking an effect out of existence is to
make it not-known.
3.The purpose of knowing is to know.
4.The purpose of not-knowing is to not know.
Thus, 1&3 and 2&4 are complementary postulates. They enhance affinity. Thus, 1&4 and 2&3 are conflicting postulates. They lower affinity.

Conflicting postulates are called a GAME. The purpose of a game is to have fun. All conflicting postulates are essentially a game, though it may be called other things. Due to contagion with opposing postulates all games tend to reduce the ability of the being to postulate. THE POWER OF A BEING IS HIS ABILITY TO MAKE HIS POSTULATE EFFECTIVE.

A game is won when the loser becomes convinced of the opponents postulates. Thus, all games are essentially contests in CONVICTION, and all failure is basically postulate failure.(Those things which have been previous called engrams, trauma's etc. will be found upon examination only to consist of postulate failure.)Postulate failure is known as an overwhelm. Overwhelming the postulate of an opponent in a game is known as an OVERT ACT. Having one's own postulates overwhelmed is called a MOTIVATOR.

The difference between win/lose and overt/motivator is a very fine one, and is determined solely by the considered value of the game. If the game is relatively trivial, then win/lose is applied; if the game is serious(important)then overt/motivator is applied. In that the winning of a game brings about the end of the game - and thus the loss of the game itself - winning and losing are junior considerations to the actual playing of the game. Thus the playing of the game is senior to the consideration of win/lose. It is a rule of all games, that intentionally lowering one's ability in order to be more evenly matched with the opponent leads inevitably to the state of an enforced loss of the game.

Thus, the paradox of all games:
a. All games are played for fun
b. To always win is no fun
c. To invite a loss is to eventually have a loss enforced
upon one.
Thus eventual failure is the end result of all games.

This is the dwindling spiral of ability of the being in the universe.(After the loss of a game considered serious, the loser's only recourse is to blame the victor for overwhelming him. Thus, BLAME IS THE ASSIGNMENT OF RESPONSIBILTY FOR THE OUTCOME OF A GAME, WITH AN IMPLIED WRONGNESS. If the victor accepts this blame - it too is a postulate overwhelm - he feels guilt. Thus, blame and guilt are seen as two sides of the same coin: where one is present you will always find the other. They are a pair, and are quite inseparable.

Games are played in space and need time for their completion. IN THE ABSENCE OF GAMES, SPACE AND TIME CEASE TO EXIST. Thus conflicting postulates perpuate space and time, while complementary postulates vanish it. A game, to be worth playing, must contain elements considered valuable. Value is monitored by the consideration of beauty, and is increasedby scarcity. But as both the effect and the consideration of value or beauty are generated by life, then life has a senior value to all things.(Civilizations invariably decline when this truth is lost.)

COMPLEMENTARY POSTULATES ENHANCE LIFE; CONFLICTING POSTULATES DETRACT FROM IT. Thus, games, although considerd fun, have the liability of lessening the "amount" of life the being possesses. Games by their very nature, can become compulsive, and result in a lessening of life - to such a degree that the true nature of life, POSTULATES and GAMES themselves become unknown to the being. This state of affairs is only resolved, in the final instance, by the application of complementary postulates. Thus complementary postulates, when applied, have the ability to dissolve all games.

-Extract from TROM THEORIE, The Resolution of Mind, A Games Manual by Dennis H.Stephens -


NOANSWER


Author:  Rudy
Posted:  Wed Oct 31 2001 12:44 pm

>>>"The purpose of a game is to have fun."

This is the number one violation I see more than anything from people on all levels of the bridge and is one of my purposes to my mission. I am very good at it.




Author:  Rudy
Posted:  Wed Oct 31 2001 12:51 pm

>>>"The purpose of a game is to have fun."

This is the number one violation I see more than anything from people on all levels of the bridge and is one of my purposes to my mission. I am very good at it.




Author:  Rudy
Posted:  Wed Oct 31 2001 01:45 pm

Why are these posts doubled? Very wierd.


Author:  Scipher
Posted:  Wed Oct 31 2001 04:30 pm

It's twice the fun dat way!

:)


Author:  Rudy
Posted:  Wed Oct 31 2001 06:10 pm

Very 'fun'ny!